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Source code for all new releases can be found on Github here or here. Such releases are easily distinguishable by the orange icons of SourceForge mirrors.

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Below you can find all new releases (newest first).
[+] means added feature, [] means fixed bug, [*] means other changes.

MMArchive v1.3.1(Mirror)

[+] When importing a texture or a sprite that isn't 8 bit, previous palette is used if the file exists in the archive.
[] Mipmaps for transparent textures were generated with a blue border.
Feb 08, 2020

Txt Edit v1.4.1(Mirror)

[] Copy command was broken in some circumstances.
Feb 02, 2020

Txt Edit v1.4(Mirror)

[+] "Fill Cells" menu command that is similar to Paste, but fill all selected cells with the clipboard data.
[+] Better column width calculation.
[+] "Font Height" and "Font Name" INI options let you change the main font.
[+] Czech language by Templayer.
[] Sometimes hint was shown even for fully visible cells.
[] Pressing right mouse button was resetting multi-cell selection.
Feb 01, 2020

MMArchive v1.3(Mirror)

[+] Support for bitmaps.lwd, an archive format made for full color HD bitmaps loaded by MM7 and MM8 patches exclusively for hardware-accelerated rendering mode.
[+] Better transparent color detection during import.
[+] Palettes preview.
[+] After you create an archive from a selection of files, it's added to recent files list.
[] Unpacking errors while dragging files onto other apps were leading to MMArchive hanging.
[] "Ignore Unpacking Errors" option state wasn't preserved on program restart.
[] Misleading default file type when creating new archive.
Feb 01, 2020

Scaler v1.0(Mirror)

Can be applied to any game made with ClickTeam Multimedia Fusion 2 or its predecessors that doesn't use DirectX for graphics output. Makes the game scale to whole screen without the need for resolution change. Also lets you remap keys. Very useful for Knytt Stories Level Editor and older Nifflas' games, especially Riddle and such.
Nov 02, 2019

MM8Patch v2.4.1(Mirror)

[] My bug: Random items weren't appearing in chests with quest items.
Sept 20, 2019

MM8Patch v2.4(Mirror)

[+] HD textures support in Hardware 3D mode with bitmaps.lwd archives.
[+] Better quality water in Hardware 3D mode.
[+] Chests are populated with compact non-random stacking if more items fit this way.
[+] Items are stacked vertically when you place them into chests.
[+] Sprites dimensions are tweaked based on vertical view angle. This makes them behave more realistically, especially when looking up at big monsters.
[+] Explosions won't cause mistargeting in software rendering mode anymore.
[+] If NoIntro=1 the intro is shown when you start a new game.
[+] UI.txt: ShrinkStatusbar option makes statusbar size depend on text size.
[+] TreeHints option controls whether to show hints for trees, flowers etc.
[] GrandMaster of Axe didn't halve armor class.
[] My/DirectX bug: Game was failing to start in resolutions over 1080p, because Direct3D 7 doesn't support them.
[+] And smaller changes...
Sept 17, 2019

MM7Patch v2.4

[+] HD textures support in Hardware 3D mode with bitmaps.lwd archives.
[+] Better quality water in Hardware 3D mode.
[+] Chests are populated with compact non-random stacking if more items fit this way.
[+] Items are stacked vertically when you place them into chests.
[+] Sprites dimensions are tweaked based on vertical view angle. This makes them behave more realistically, especially when looking up at big monsters.
[+] Explosions won't cause mistargeting in software rendering mode anymore.
[+] UI.txt: ShrinkStatusbar option makes statusbar size depend on text size.
[+] TreeHints option controls whether to show hints for trees, flowers etc.
[] GrandMaster of Axe didn't halve armor class.
[] My/DirectX bug: Game was failing to start in resolutions over 1080p, because Direct3D 7 doesn't support them.
[] Glory Shield and Lady's Escort artifacts fixed.
[+] And smaller changes...
Sept 17, 2019

MM6Patch v2.4

[+] Chests are populated with compact non-random stacking if more items fit this way.
[+] Items are stacked vertically when you place them into chests.
[+] Sprites dimensions are tweaked based on vertical view angle. This makes them behave more realistically, especially when looking up at big monsters.
[+] Explosions won't cause mistargeting in software rendering mode anymore.
[+] If NoIntro=1 the intro is shown when you click the New Game button.
[+] And smaller changes...
Sept 17, 2019

MM8Patch v2.3.1(Mirror)

[+] Right click menu works in item selection dialog of Enchant Item and similar spells. In MM7 it already works by default.
[+] UI.txt: Clicking on the man that symbolizes party buffs now brings up the quest log. Turns out that's what happens if you click the top-left pixel of it in regular UI mode.
[] My bug: ScalingParam1 and ScalingParam2 options were ignored in flexible UI mode.
Jun 10, 2019

MM8Patch v2.3(Mirror)

[+] Widescreen-friendly flexible UI in Hardware 3D mode.
[+] PaperDollInChests option shows paper doll in chest dialog.
[+] Keyboard control: some dialogs can now be controlled by pressing Up/Down and Enter. E.g. NPC conversations.
[+] Save/load dialogs now react to Enter key.
[] And other fixes...
Jun 04, 2019

MM7Patch v2.3

[+] Widescreen-friendly flexible UI in Hardware 3D mode.
[+] PaperDollInChests option shows paper doll in chest dialog.
[+] Keyboard control: some dialogs can now be controlled by pressing Up/Down and Enter. E.g. NPC conversations.
[+] Save/load dialogs now react to Enter key.
[] Bracada Desert (out06): Shops didn't have a teleporter leading to them, instead there were two Temple teleporters.
[] And other fixes...
Jun 04, 2019

MM8 Choose Party

These scripts let you choose your party on game start. You can choose party of any size and it can include dragons, too. Requires MMExtension and my patch for MM8.
Jun 03, 2019

MM8Patch v2.2(Mirror)

[+] Accurate sprites coordinates in D3D mode.
[+] Better water animation.
[+] Quick load key now works during the death movie.
[+] Game window is resizeable.
[+] Game can be stretched to get rid of black bars in Borderless Fullscreen mode.
[+] Now in Software rendering mode the view is always scaled linearly, which makes it less flickery.
[+] Mouse look cursor for HD mode, customizable mouse cursors.
[+] Minimaps zoom level is remembered always, not just outdoors as before.
[+] Now you can select inactive characters, but they can't act.
[] 8 leftmost pixels of paper doll area didn't react to clicks.
[] Inactive characters couldn't interact with chests.
[+] And smaller changes...
Mar 17, 2019

MM7Patch v2.2

[+] Accurate sprites coordinates in D3D mode.
[+] Better water animation.
[+] Quick load key now works during the death movie.
[+] Game window is resizeable.
[+] Game can be stretched to get rid of black bars in Borderless Fullscreen mode.
[+] Now in Software rendering mode the view is always scaled linearly, which makes it less flickery.
[+] Mouse look cursor for HD mode, customizable mouse cursors.
[+] Minimaps zoom level is remembered always, not just outdoors as before.
[+] Now you can select inactive characters, but they can't act.
[] Some small cosmetic interface bugs fixed.
[] Barrels and other static sprites were shrinked vertically indoors in D3D mode.
[] Inactive characters couldn't interact with chests.
[+] And smaller changes...
Mar 17, 2019

MM6Patch v2.2

[+] Quick load key now works during the death movie.
[+] Game window is resizeable.
[+] Game can be stretched to get rid of black bars in Borderless Fullscreen mode.
[+] Now in Software rendering mode the view is always scaled linearly, which makes it less flickery.
[+] Mouse look cursor for HD mode, customizable mouse cursors.
[+] Minimaps zoom level is remembered always, not just outdoors as before.
[+] Now you can select inactive characters, but they can't act.
[] Inactive characters couldn't interact with chests.
[+] And smaller changes...
Mar 17, 2019

MM8Patch v2.1

[+] High resolution rendering in Hardware 3D, 32 bit color mode.
[+] Borderless full screen mode (the game runs in your standard resolution, stretched to full screen with black borders as needed).
[+] WindowWidth and WindowHeight options control window size in windowed mode.
[+] Custom SND and VID archives that work just like custom LOD archives.
[+] TurnBasedSpeed (for monsters' turn) and TurnBasedPartySpeed (for party turn) can help you speed up the combat.
[+] PlayMP3 option now supports WAV files in Music folder. WAVs always loop properly.
[+] And more...
[] Many fixes in game code and on maps. I finally went through all maps and fixed all bugs I could find.
Jul 06, 2018

MM7Patch v2.1

[+] High resolution rendering in Hardware 3D, 32 bit color mode.
[+] Borderless full screen mode (the game runs in your standard resolution, stretched to full screen with black borders as needed).
[+] WindowWidth and WindowHeight options control window size in windowed mode.
[+] Custom SND and VID archives that work just like custom LOD archives.
[+] TurnBasedSpeed (for monsters' turn) and TurnBasedPartySpeed (for party turn) can help you speed up the combat.
[+] PlayMP3 option now supports WAV files in Music folder. WAVs always loop properly.
[+] And more...
[] Many fixes in game code and on maps. I finally went through all maps and fixed all bugs I could find.
Jul 06, 2018

MM6Patch v2.1

[+] Borderless full screen mode (the game runs in your standard resolution, stretched to full screen with black borders as needed).
[+] WindowWidth and WindowHeight options control window size in windowed mode.
[+] 32 bit color support.
[+] Custom SND and VID archives that work just like custom LOD archives.
[+] Items stack vertically, like in MM7 and MM8 (add PlaceItemsVertically=0 to INI to disable).
[+] TurnBasedSpeed (for monsters' turn) and TurnBasedPartySpeed (for party turn) can help you speed up the combat.
[+] PlayMP3 option now supports WAV files in Music folder. WAVs always loop properly.
[+] And more...
[] Many fixes in game code and on maps. I finally went through all maps and fixed all bugs I could find.
Jul 06, 2018

MMArchive v1.2.1(Mirror)

[] Previous version was crashing on Windows XP
[] Clipboard-related crash on exit
[] Crash when loading another archive while in Compare To mode
[] After drag-drop of the same archive, files list wasn't updated after operations
May 27, 2018

TilPack v1.3.2(Mirror)

[] Previous version was crashing on Windows XP
May 27, 2018

IcnPack v1.3.2(Mirror)

[] Previous version was crashing on Windows XP
May 27, 2018

Txt Edit v1.3.1(Mirror)

[] Previous version was crashing on Windows XP
[] Copy-Paste didn't warrant close warning
[] Undo bugs
[] Ctrl+A was buggy
May 27, 2018

Def Tool v3.4.2(Mirror)

[] Previous version was crashing on Windows XP
May 27, 2018